AI Insights · Timothy · July 2021
Top 5 Stickman Games in Germany Q2 2021: Performance Overview
Discover the performance trends of the top Stickman games on a unified platform in Germany during the second quarter of 2021, including downloads, revenue, and active users.
During the second quarter of 2021, the top 5 Stickman games on a unified platform in Germany showcased varying performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics for each game.
Red and Blue Stickman : Animat from Azura Global saw its weekly downloads decrease significantly, starting at around 38K at the beginning of April and ending with under 1K by the end of June. Revenue peaked at $27 in mid-April but gradually declined to $4 by the end of June. Active users were relatively stable, starting from 28.5K in late March and ending at approximately 30.6K in late June.
Stickman Hook by Madbox maintained a consistent download rate, fluctuating between 6.5K and 11.6K throughout the quarter. Revenue varied modestly, peaking at $103 in mid-April and stabilizing around $66 by the end of June. Active users hovered around 54K to 61K, showing minor fluctuations over the period.
Stick War: Legacy from Max Games Studios experienced relatively stable download numbers, ranging between 4.7K and 6.5K. Revenue saw a peak of $1.5K at the end of March, with fluctuations throughout the quarter, ending at $1.1K by late June. Active users remained stable, fluctuating between 14.9K and 18.8K.
Supreme Duelist by Neron's Brother showed consistent download numbers, maintaining figures between 4.5K and 6.5K. The game did not generate any revenue during this period. Active users ranged from 49.6K to 60.7K, showing a slight decline towards the end of the quarter.
Stick Party 234 MiniGames from PlayMax Game Studio had a varied download performance, starting at 5.5K in late March and dropping to 1.8K by late June. Revenue saw a peak of $57 in mid-June, with fluctuations throughout the quarter. Active users decreased from 37.7K at the end of March to 25.5K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.